How to play Classroom Escape Room
- Create four to six puzzles. Each answer gives a code (a number, word or color) needed for the next envelope.
- Give each team the first puzzle and a story ("The principal has been locked out...").
- Teams solve each puzzle and show you the code to receive the next envelope.
- The final code opens the lock or unlocks the last question.
- Project a timer. The first team to escape wins; everyone who escapes before time is up gets a reward.
Variations
- Digital version: use a form with answer validation so each section unlocks with the right code.
- Simpler version: one puzzle per table, teams rotate.
π‘ Teacher tips
- Keep a hint card for each puzzle so stuck teams can trade 2 minutes of time for a hint.