20 Questions
The class asks up to 20 yes-or-no questions to figure out a secret person, place or thing.
By type
A good review game keeps every student thinking on every question, not just the one who raises their hand fastest. These formats work with any set of questions, so you can reuse them all year.
The class asks up to 20 yes-or-no questions to figure out a secret person, place or thing.
Two students race to answer a flash card.
Teams line up and take turns running to the board to answer one step of a problem, then hand the marker to the next teammate.
Students count around the room but say "Buzz" instead of any multiple of a chosen number.
Students estimate how many candies are in a jar, explain their strategy, then count together.
Pick a letter and a list of categories.
Students act out a word or phrase without speaking while their team guesses.
Students mark answers on a bingo card as you read clues.
Students find as many words as possible in a grid of letters.
Teams solve a chain of puzzles built from your unit content to unlock the final "lock" before time runs out.
Students search the room for hidden clues or items, answering questions to unlock the next clue.
A student describes a vocabulary word to their team without saying the word or any of the "taboo" words listed on the card.
Two teams answer questions to drop a colored token into a grid on the board.
Teams hear surprising statements and decide whether each one is fact or fiction.
Two students race to swat the correct answer on the board with a fly swatter.
Students tiptoe to one of four labeled corners while a caller with eyes closed picks a corner.
Students guess letters to reveal a hidden word before the drawing is complete.
Students pass an object around while music plays.
One student sits with their back to the board while teammates describe the word written behind them.
Color-code Jenga blocks to question cards.
A quiz-show board of categories and point values where teams pick a square and answer the question behind it.
Teams "bat" by answering questions: easy for a single, harder for a double, hardest for a home run.
Pairs flip playing cards and race to add or multiply them.
Students flip cards two at a time to find matching pairs, such as a word and its definition.
A student feels an object inside a bag without looking and describes it while classmates guess.
Show four words, numbers or pictures and ask students which one does not belong and why.
A gift wrapped in many layers is passed around while music plays.
One student draws a word on the board while their team guesses it before time runs out.
A Halloween twist on hot potato: pass a small pumpkin around the circle while music plays, and whoever holds it when the music stops answers a question.
Each student holds a question card, quizzes a partner, gets quizzed back, then trades cards and finds a new partner.
Students write an answer or question on paper, crumple it up and throw it across the room.
Students spell a word aloud one letter at a time around the circle.
Students take turns spelling words aloud.
Read a statement.
Two teams play tic-tac-toe on the board, but must answer a question correctly to place their X or O.
Teams answer review questions, and every correct answer earns a shot at the trash can for bonus points.
A student holds a card to their forehead without seeing it and asks yes-or-no questions to figure out which person, animal or term they are.
Run a quiz show with mini whiteboards: every student answers every question at the same time, so nobody sits out.
Teams race to unscramble vocabulary words.
Quick picks
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Questions teachers ask
Trashketball and Jeopardy are the most popular. For maximum participation, have every team answer every question on whiteboards.
Use mini whiteboards, a projected scoreboard and a timer. The Whole-Class Quiz Show and Quiz Quiz Trade need no devices at all.
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