20 Questions
The class asks up to 20 yes-or-no questions to figure out a secret person, place or thing.
By type
Every teacher needs a few games they can start in ten seconds. Every game on this page needs no materials and no preparation, which makes them perfect for substitute days and unexpected free minutes.
The class asks up to 20 yes-or-no questions to figure out a secret person, place or thing.
Students count around the room but say "Buzz" instead of any multiple of a chosen number.
Pick a letter and a list of categories.
The class counts to 20 one voice at a time without planning who goes next.
Students choose three items they would bring to a desert island and justify their picks.
One student sits facing away while a classmate secretly takes the "bone".
One student walks around the circle tapping heads and saying "duck" until they pick a "goose" who chases them.
Students tiptoe to one of four labeled corners while a caller with eyes closed picks a corner.
One student hides as the "ghost" while the class counts the clock, then everyone searches.
Students guess a secret number and get clues like "higher" or "lower", or math clues like "it is a multiple of 4".
Students guess letters to reveal a hidden word before the drawing is complete.
Seven students secretly tap classmates with their heads down, then the tapped students guess who tapped them.
Students hold hands across a circle to make a tangle, then work together to untangle without letting go.
Give a clue about something in the room and students guess what it is.
Students use four numbers and any operations to make exactly 24.
Partners face each other.
Students stand in a circle in ninja poses and take turns making one swift move to tap another player's hand.
Students move toward the caller on "green light" and freeze on "red light".
Students play rock paper scissors, and losers become the cheering section of the winner.
Students line up in order by birthday, height or name without talking.
Students follow commands only when they start with "Simon says".
Students write an answer or question on paper, crumple it up and throw it across the room.
Students freeze like statues while the teacher tries to make them move or laugh.
A circle clapping game: students pass a clap around while chanting, and whoever is clapped on the final count is out.
The class builds a story one sentence at a time, each student adding to what came before.
A whispered message travels down a line of students and usually comes out hilariously different.
The class works through the alphabet naming one thing they are thankful for per letter.
Each student says their name plus an alliterative word ("Jumping Jada"), and the next student repeats all the names before theirs.
Students take as many squares of toilet paper as they "think they will need" without knowing why.
A fast two-choice warm-up: pizza or tacos, summer or winter.
Each student shares three statements about themselves, one of them false, and the class guesses the lie.
Each student says a word that starts with the last letter of the previous word: apple, egg, giraffe.
Change one letter at a time to turn one word into another: CAT to COT to DOT to DOG.
Give students two choices and have them pick a side of the room, then explain their reasoning.
Students pass "zip", "zap" and "zop" around a circle in order, faster and faster.
Quick picks
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Questions teachers ask
Four Corners, Heads Up Seven Up, Simon Says, Would You Rather, 20 Questions and Buzz all need nothing at all.
Pick a familiar, calm game like Heads Up Seven Up or Four Corners. Students already know the rules, so it runs itself.
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