Review games

Grudgeball

Teams answer review questions to win the right to erase X's from other teams, then take a bonus shot at a trash can to erase even more. Every team starts with 10 X's, and the team with the most left at the end wins. It is one of the most popular test review games for grades 3–12 because no team is ever truly out.

  • 🎓 Grades 3–12
  • ⏱ 20–45 min
  • 👥 Whole class in 4–6 teams
  • 📦 Low prep
🎲 Another game

How to play Grudgeball

  1. Split the class into 4–6 teams. Draw a column on the board for each team and put 10 X's in every column. Tape a close 2-point line and a farther 3-point line on the floor in front of a trash can.
  2. Ask team 1 a question. The team talks it over for 20–30 seconds, then a spokesperson gives one answer. Rotate the spokesperson every turn.
  3. If the answer is right, the team erases 2 X's from any other team (or 1 X each from two teams). If it is wrong, nothing happens and the next team gets a new question.
  4. After a correct answer, the team may send one shooter. A basket from the 2-point line erases 2 more X's; from the 3-point line it erases 3 more. A miss costs nothing.
  5. Teams may never erase their own X's. A team at zero is not out: on its next correct answer it adds 2 X's back to its own column instead of erasing.
  6. Keep rotating through the teams. When time is up, the team with the most X's left wins.

Variations

  • Everyone answers: all teams write each answer on a whiteboard. Every team that is right erases 1 X from someone else, and one random correct team gets the shot.
  • Math version: every student solves the problem on paper first, then the random name picker chooses which team member must explain the answer.
  • Friendly version for younger classes: correct answers let a team add X's to its own column instead of erasing other teams' X's, so nobody can gang up on one group.

💡 Teacher tips

  • Grudges are part of the fun, but add a rule that no team can be targeted two turns in a row, and step in if a group gets picked on.
  • Choose the shooter with the random name picker so the same athletic student does not take every shot.
  • Show a visible timer for thinking time so one slow team does not stall the game.

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